Daniel Dewfall
Computer Games Design graduate based in Fareham, United Kingdom

Overview
During my degree, I have learnt the core principles of game design, with hands-on experience designing different aspects of games such as systems, characters and weapons.I also 3D model, with a particular interest in weapons and generating ideas on the spot to develop a new thing. Graduated from the University of Portsmouth with a degree in Computer games design.

Core Design
Designing systems, producing flowcharts and ensuring game-feel is balanced. (flowcharts from a university assignment)


3D Modelling
Modelling various objects, ensuring topology matches the use of model.
(render of a Suomi KP-31 and a robot)


Weapon Design
Producing ideas on the spot, simply getting my head down and making something unique. (Sci-Fi pistol and Glock/Luger combination)

Featured Project - Stamped by Stop 214 Studios

Stamped is a 2D platformer developed under the studio name Stop 214. I served as co-systems and co-level designer, collaborating with the programmer to ensure solid game feel and mechanical balancing.
3D Model Showcase
Models are made in Blender, then exported into Substance Painter for texturing. Occasionally I will reimport them back into Blender for easier background and floor control.
Looking for opportunities
I'm currently working on something (more to come soon!!), however I am always searching for an opportunity in the industry, so feel free to get in contact!